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In 2010, no one was publicly working on games with this theme. With thisĬrowded as it was, I turned my attention to making an Initial market research, I found several well madeīusiness simulators that scratched my itch. Squeegee on fire with brake parts cleaner. If only I could find the video of me lighting Cars and car guys surrounded me every day and didn’t want to go home and work on a game about cars. An excellent way to show off my programming skills as a resume piece since I lacked a degree.Īt the time, I was working in automotive parts as a counterman, but also sold exotic car and hard to source parts on the side. Also, business sims are code-heavy and art light compared to other genres. I thought more depth and content could make these games more challenging for a 22-year-old me. Detroit, Motor City, Air Bucks, and AeroBiz all had the same problems. G.A.U: Brightblade never got off the ground as a videoīut it the miniatures version might live on.Īfter my binge, I dropped G.A.U. So I found my old cache of floppies while packing and went on a multi-day old game bender.
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and I just dropped out of college because of a lack of funds. I made a playable demo, but it had major performance and precision issues. The name of the game was G.A.U., and it was a mixture of Crimson Skies and Silent Hunter.
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I spent ten years in the vaporware game development scene before I started working on an engine for an airship combat simulator. Month, and a few hundred players are in the four and Over 70,000 folks, including pirates, demos, And it lost me nearly a year of revenue in the process.ĭoom and gloom. My former publisher wentĭuring the Direct era, which led to a yearlong struggleįinancial control of the game. Games has hurt sales of not only my game, but every These launched after GC went for sale on Early Access. Working on GC, Steam added over 34,000 SKUs to the Oversaturated market where marketing is more important With a lower barrier of entry to make a game, Their tools and designs made gameĪnd it took away many developers working on the FOSSĭepend on. Lines of GUI script, 400,000 lines of XML, and 150,000 Since that time,Ĭleared over 6,000 tickets. Main Menu.” A humble little issue that stemmed from my Sorry for the long post and the formatting, I'm on mobile.I made my first ticket related to GearCity.
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Plus, I have another question: how on earth do I play the stock market? I'm in a position in which any try to buy substantial amount of shares in any other Company means drying out the coffins of mine.
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Also: is there a way to not having to individually redesign every branch?)Įxpanding the branch network (being the 20s, the only place is America but I fear the shipping costs) Redesigning the branch network (but I fear my costs would skyrocket. I fear this extra production will not find customers. I have a new manufacturing plant, almost +40% lines opening in Italy in a few years. If I want to expand my distribution, I probably have to consider opening US branches, but I fear that must come with a factory as well somewhere (Mexico for example). My average price point is quite high, but so is my quality. I have a fairly extended branch system, European mostly, I'm trying to be kinda realistic. In my last run, I'm comfortably in the mid-twenties as a Italian manufacturer, a solid range of 4-6 Cars (sedan, luxury sedan, sport car, van, coupé, compact), a total number of sold vehicles around 5-7K per month. It's addictive, incredibily in depth yet very satisfying. Ok, after my first hours of playing time let me say how good the game is.
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